{"version":"20150408","show_thumbnails":true,"show_date":true,"show_context":true,"layout":"grid","headline":"Related","items":[{"id":14012,"url":"https:\/\/theeducatorsroom.com\/blending-digital-non-digital-time\/","url_meta":{"origin":2099,"position":0},"title":"Blending Digital Time: Mobile Learning and Self Reliance","date":"August 6, 2015","format":false,"excerpt":"The\u00a0shift in education towards mobile learning and self reliance has educators and parents grappling over the\u00a0social dynamic shift in relationships between student and adult. Access to technology has transformed\u00a0traditional responsibilities, and\u00a0redefined cultural values which is alarming for some and liberating for others. \u00a0The media tends towards a worrisome focus\u00a0on the\u2026","rel":"nofollow","context":"In \"High School\"","img":{"src":"","width":0,"height":0},"classes":[]},{"id":29462,"url":"https:\/\/theeducatorsroom.com\/chromebook-conundrum-pros-cons-going-digital\/","url_meta":{"origin":2099,"position":1},"title":"Chromebook Conundrum: The Pros and Cons of Going Digital","date":"October 22, 2017","format":false,"excerpt":"This school year is the first year my school has gone one-to-one with students and electronic devices. During the first week of school, each student was given their own Chromebook to use in school and at home. A lot of exciting changes are happening, as teachers transition their classrooms from\u2026","rel":"nofollow","context":"In \"Going Paperless\"","img":{"src":"https:\/\/i1.wp.com\/theeducatorsroom.com\/wp-content\/uploads\/2017\/09\/Chromebook-Conundrum.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":1994,"url":"https:\/\/theeducatorsroom.com\/learning-with-our-inner-gamer-using-board-games-in-the-social-studies-classroom\/","url_meta":{"origin":2099,"position":2},"title":"Learning With Our Inner-Gamer: Using Board Games in the Social Studies Classroom","date":"January 23, 2013","format":false,"excerpt":"The idea of using games in the classroom has been a popular practice for teachers across varying disciplines for years. Board games have offered meaningful ways for teachers to easily captive students in learning experiences; scenario based games have offered teachers means to encourage students to think more deeply about\u2026","rel":"nofollow","context":"In \"Instruction&Curriculum\"","img":{"src":"","width":0,"height":0},"classes":[]}]}